Alex Strogonovs - Heartware
Imagine a friend, a partner, that never tires of you, never judges you, and is always there when you need them.
Now imagine if everyone had one. Heartware follows Arthur through an ordinary day, in a world where that's just how things are - and asks whether a world built on artificial warmth is as good as it sounds. Heartware was built in Godot, with all 3D assets modelled in Blender and textured in Substance Painter. The inspiration for this game came from the recent trend of using AI as an emotional companion, or romantic partner. The goal behind Heartware is to raise awareness of this trend and ask people of all ages if AI is still just a useful tool or a borderline emotional crutch.
About Alex
Alex Strogonovs is a passionate Creative Digital Media graduate with a strong affinity towards Graphic Illustration, 3D Modelling and Game Design. Alex is highly adept at translating unique concepts and emotions into visual and interactive experiences, approaching every project with an original creative perspective. Driven by a persistent desire to grow and true commitment to every project he takes on, Alex now looks to bring his skillset into the creative industry, where he can continue to produce work that is both meaningful and visually compelling.