Author Archive

3D animated characters – to show recent Tweets

Here is a nice thing from Doppler Interactive

http://world.dopplerinteractive.com/2010/12/3d-twitter-world-by-doppler-interactive.html

- they collect recent tweets and show them as speech bubbles for wandering little (named) characters in their 3D Tweet World

Note -  you’ll need the Unity browser plug-in to see it working in browser – in case you don’t have / want that, below is a screenshot …

create a character than can ‘push’ other objects around (Unity 3D …)

More work with Unity and solid objects …

The script below, if added to a Character Controller (such as the ‘handyman’), will make the Handyman ‘push’ the object (more…)

Unity – scripting – detecting collision between CharacterController and NOT the ground

after a few minutes I managed to write this script so that we IGNORE any collisions BELOW the character controller (since it is always colliding with the ground!) (more…)

a new post!

since it’s the start of a new year I thought I’d better add a new post to the blog.

I’m teaching Web Development 1 to year 1 students on the BA/BA(Hons) degrees.

I’ll also be teaching the Interactive 3D Environments to the year 4 BA(Hons) students. (more…)

Matt’s first blog entry

Hello blogosphere,

this is my first blog entry (ever, anywhere!)

(hopefully this blog won’t slowly dry up and die from lack of attention, like many little websites I’ve started and then never got time to go back and update … we shall see)

currently a lot of my time is being lost learning to program 3D games for Flash using the new Russian Alternativa3D game engine

http://alternativaplatform.com/en/alternativa3d/

.. matt ..